Topic guides
Reference cards
Everything that must simply be known rather than worked out, split into cards that each fit one side of A4. Print the one you’re drilling this week rather than the whole wall.
Every table was generated and checked by computer, not typed from memory.
- 01Number factsPrimes, squares, cubes, Fibonacci, triangular numbers and the divisibility rules.
- 02Roman numeralsThe seven letters, how they combine, and the years that catch children out.
- 03Fractions, decimals & percentagesThe equivalence table worth knowing on sight, plus the conversion rules.
- 04Units of measurementLength, mass and capacity conversions — and the area trap that costs marks.
- 05Time12- and 24-hour clocks, bridging the hour, fractions of an hour, month lengths.
- 062D shapesPolygon angles, triangles, quadrilaterals, area and perimeter formulas.
- 073D shapesFaces, edges and vertices, Euler's formula, volume and surface area.
- 08Venn diagrams & setsReading two- and three-circle Venns, and the overlap formula.
Drill these as flashcards
The same facts, one at a time, on a schedule that brings back whatever isn’t sticking. A table teaches recognition; a card forces recall.
Start the maths facts deckRevision checklist
The full list of what to revise, with ticks that save as you go.
Open the checklistMethods live in the guides
Bearings, algebra and equations are worked out rather than memorised, so they sit with the topic guides that teach them.